![]() ![]() One day while traveling you get shipwrecked and end up on an island full of serviles, mysteriously abandoned by your people many years ago. Creations that have been given intelligence see your race as gods. ![]() Your race has developed magic/technology to create life, and everything from your servants to your tools and machinery are living things (serviles) your civilization has created. The concept here is that you are a "shaper," basically a wizard crossed with a genetic engineer. I've heard that the second game is a big improvement, and am looking forward to playing it. I liked it enough that I'm definitely interested in playing through the trilogy. Not every RPG needs to be a total struggle that commands your attention at all times. Although that sounds like damning the game with faint praise, it's not my intention. Overall, this was a decent RPG to play while doing other things, such as listening to music or watching videos. But even without using any of this stuff, I never used a resurrection scroll (there's an achievement for that!) and never saw a game over. I rarely had to use any special abilities or even items I ended up with a massive stock of potions, scrolls, and wands. Stand back and use ranged weapons, then switch to melee once enemies are within range (or step one square away and just keep using your ranged attack). There is no room for tactics, but on Normal, anyway, you don't really need any.
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